Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.
The global Card and Board Games market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Card and Board Games volume and value at global level, regional level and company level. From a global perspective, this report represents overall Card and Board Games market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger
...
Segment by Regions
North America
Europe
China
Japan
Segment by Type
Tabletop
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs
Segment by Application
Offline Retail
Online Retail
Table of Contents
Executive Summary
1 Card and Board Games Market Overview
1.1 Product Overview and Scope of Card and Board Games
1.2 Card and Board Games Segment by Type
1.2.1 Global Card and Board Games Production Growth Rate Comparison by Type (2014-2025)
1.2.2 Tabletop
1.2.3 Card and Dice Games
1.2.4 Collectible Card Games
1.2.5 Miniature Games
1.2.6 RPGs
1.3 Card and Board Games Segment by Application
1.3.1 Card and Board Games Consumption Comparison by Application (2014-2025)
1.3.2 Offline Retail
1.3.3 Online Retail
1.4 Global Card and Board Games Market by Region
1.4.1 Global Card and Board Games Market Size Region
1.4.2 North America Status and Prospect (2014-2025)
1.4.3 Europe Status and Prospect (2014-2025)
1.4.4 China Status and Prospect (2014-2025)
1.4.5 Japan Status and Prospect (2014-2025)
1.5 Global Card and Board Games Market Size
1.5.1 Global Card and Board Games Revenue (2014-2025)
1.5.2 Global Card and Board Games Production (2014-2025)
2 Global Card and Board Games Market Competition by Manufacturers
2.1 Global Card and Board Games Production Market Share by Manufacturers (2014-2019)
2.2 Global Card and Board Games Revenue Share by Manufacturers (2014-2019)
2.3 Global Card and Board Games Average Price by Manufacturers (2014-2019)
2.4 Manufacturers Card and Board Games Production Sites, Area Served, Product Types
2.5 Card and Board Games Market Competitive Situation and Trends
2.5.1 Card and Board Games Market Concentration Rate
2.5.2 Card and Board Games Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion
3 Global Card and Board Games Production Market Share by Regions
3.1 Global Card and Board Games Production Market Share by Regions
3.2 Global Card and Board Games Revenue Market Share by Regions (2014-2019)
3.3 Global Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
3.4 North America Card and Board Games Production
3.4.1 North America Card and Board Games Production Growth Rate (2014-2019)
3.4.2 North America Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
3.5 Europe Card and Board Games Production
3.5.1 Europe Card and Board Games Production Growth Rate (2014-2019)
3.5.2 Europe Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
3.6 China Card and Board Games Production (2014-2019)
3.6.1 China Card and Board Games Production Growth Rate (2014-2019)
3.6.2 China Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
3.7 Japan Card and Board Games Production (2014-2019)
3.7.1 Japan Card and Board Games Production Growth Rate (2014-2019)
3.7.2 Japan Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
4 Global Card and Board Games Consumption by Regions
4.1 Global Card and Board Games Consumption by Regions
4.2 North America Card and Board Games Consumption (2014-2019)
4.3 Europe Card and Board Games Consumption (2014-2019)
4.4 China Card and Board Games Consumption (2014-2019)
4.5 Japan Card and Board Games Consumption (2014-2019)
5 Global Card and Board Games Production, Revenue, Price Trend by Type
5.1 Global Card and Board Games Production Market Share by Type (2014-2019)
5.2 Global Card and Board Games Revenue Market Share by Type (2014-2019)
5.3 Global Card and Board Games Price by Type (2014-2019)
5.4 Global Card and Board Games Production Growth by Type (2014-2019)
6 Global Card and Board Games Market Analysis by Applications
6.1 Global Card and Board Games Consumption Market Share by Application (2014-2019)
6.2 Global Card and Board Games Consumption Growth Rate by Application (2014-2019)
7 Company Profiles and Key Figures in Card and Board Games Business
7.1 Asmodee Editions
7.1.1 Asmodee Editions Card and Board Games Production Sites and Area Served
7.1.2 Card and Board Games Product Introduction, Application and Specification
7.1.3 Asmodee Editions Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
7.1.4 Main Business and Markets Served
7.2 Goliath B.V.
7.2.1 Goliath B.V. Card and Board Games Production Sites and Area Served
7.2.2 Card and Board Games Product Introduction, Application and Specification
7.2.3 Goliath B.V. Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
7.2.4 Main Business and Markets Served
7.3 Grand Prix International
7.3.1 Grand Prix International Card and Board Games Production Sites and Area Served
7.3.2 Card and Board Games Product Introduction, Application and Specification
7.3.3 Grand Prix International Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
7.3.4 Main Business and Markets Served
7.4 Hasbro
7.4.1 Hasbro Card and Board Games Production Sites and Area Served
7.4.2 Card and Board Games Product Introduction, Application and Specification
7.4.3 Hasbro Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
7.4.4 Main Business and Markets Served
7.5 Ravensburger
7.5.1 Ravensburger Card and Board Games Production Sites and Area Served
7.5.2 Card and Board Games Product Introduction, Application and Specification
7.5.3 Ravensburger Card and Board Games Production, Revenue, Price and Gross Margin (2014-2019)
7.5.4 Main Business and Markets Served
8 Card and Board Games Manufacturing Cost Analysis
8.1 Card and Board Games Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Card and Board Games
8.4 Card and Board Games Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.1.1 Direct Marketing
9.1.2 Indirect Marketing
9.2 Card and Board Games Distributors List
9.3 Card and Board Games Customers
10 Market Dynamics
10.1 Market Trends
10.2 Opportunities
10.3 Market Drivers
10.4 Challenges
10.5 Influence Factors
11 Global Card and Board Games Market Forecast
11.1 Global Card and Board Games Production, Revenue Forecast
11.1.1 Global Card and Board Games Production Growth Rate Forecast (2019-2025)
11.1.2 Global Card and Board Games Revenue and Growth Rate Forecast (2019-2025)
11.1.3 Global Card and Board Games Price and Trend Forecast (2019-2025)
11.2 Global Card and Board Games Production Forecast by Regions (2019-2025)
11.2.1 North America Card and Board Games Production, Revenue Forecast (2019-2025)
11.2.2 Europe Card and Board Games Production, Revenue Forecast (2019-2025)
11.2.3 China Card and Board Games Production, Revenue Forecast (2019-2025)
11.2.4 Japan Card and Board Games Production, Revenue Forecast (2019-2025)
11.3 Global Card and Board Games Consumption Forecast by Regions (2019-2025)
11.3.1 North America Card and Board Games Consumption Forecast (2019-2025)
11.3.2 Europe Card and Board Games Consumption Forecast (2019-2025)
11.3.3 China Card and Board Games Consumption Forecast (2019-2025)
11.3.4 Japan Card and Board Games Consumption Forecast (2019-2025)
11.4 Global Card and Board Games Production, Revenue and Price Forecast by Type (2019-2025)
11.5 Global Card and Board Games Consumption Forecast by Application (2019-2025)
12 Research Findings and Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Author List
13.4 Disclaimer